![]() ![]() I usually go for moon godlikes to offset how darn squishy rogues are, but I also really like using Hearth orlans for my rogues, since they convert 10% of their Hits into Crits if attacking the same enemy as another party member. You can worry about optimization after you've tried out your rogue, by then you should be able to figure out yourself how much survivability you're willing to trade for offense.Ĭlick to expand.Yeah, i don't think i've ever built a rogue with less then 18 in perception in PoE. Dual-wielding is really more about quantity over quality, and once you start using weapon damage enchantments/buffs (like the chanter flaming weapon chant or Durance's buffs) it shows. Rogues get sneak attack + other rogue feats on top of that, so I wouldn't worry about DPS. I've played a dual-wielding Hearth Orlan chanter with 10 might and he was already more than capable of generating a steady stream of high damage normal attacks/crits with just Savage Attack + buffs. ![]() Get Durance ASAP before you go dungeon exploring. Just keep a Chanter/Wizard/Cleric around to reduce enemy DR and you're fine. With debuffs you'll be able to hold your own against all but a few particularly powerful individuals. Lots of dialogue options there, and solid deflect if you dual-wield handaxes (always keep one set on your quickchange slot). I'm pretty sure you can even play a 10/10/16/16/10/16 rogue if you really wanted. ![]() I see no reason to max out might on a rogue if you're not playing on hard (frankly, I wouldn't even bother with minmaxing unless I'm playing ironman). And in spite of everything, including being about 3/4's to 1 level behind the rest of the party for nearly the entire run-through, she ended up 2nd on the team in damage, only trailing my PC monk. The rogue was a ranged combatant though, not a melee sneak attacking specialist. In my last party, I hired a rogue for my party, because I wanted a dedicated traps and locks specialist. This way you can give one a try without having to worry about the rogue missing out on dialog options. I've seen a lot of other people more familiar with the game than I say the same thing.īut if you're really want to give one a try, why not pick a more easily playable PC, and then hire on a melee rogue mercenary. You end up with an all talk, no fight character.Īlso note that there's a difference between a build with major stat dumps down to 3, and one with minor ones down to a mere 8.įYI, you're not wrong when you think that melee rogues are difficult to set up and play. And the problem if one is looking to maximize talking options, you end up with a crapload of points in PER, INT, and RES, and not a lot else. Instead, after submission, click the button under your post to assign the appropriate link flair, which will produce the same spoiler tags.Click to expand.I don't recall that there'd really be any difference between a character with 8 in a stat and 10 in that same stat. You cannot use the above spoiler formatting to mask submission titles. Note: Spoiler tags only apply to text in the body of posts or comments, and not to titles themselves. To mark a spoiler as relevant to a specific part or subject of Pillars of Eternity, use the alternate formatting: (#s "Stuff happens") Spoiler tags can be used by typing followed immediately by (#s "xxxxxx"), with the content of your spoiler inside the quotation marks. Note that spoiler tags will not work when browsing on a mobile app, or when viewing a post from the front page of reddit, as /r/projecteternity's CSS will not apply there. r/projecteternity supports spoiler tags, which can be used to hide spoilers from other users until they mouse over the text, revealing it. Reported posts get looked at by the moderators faster.Īll content posted should be related to Pillars of Eternity and/or its sequels/expansions. Use the "Report" button to report any non-marked spoilers or other rule violations. For story spoilers in other threads, use Spoiler Tags as described in the section below. No story spoilers in titles! Mark threads or links that contain spoilers with a tag in the title. Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs. Paying homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. Welcome to the Pillars of Eternity Subreddit! ![]()
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